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Benefits of order:
- Lifetime License to Windows
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Why should you choose RoundVerts?
RoundVerts is a handy tool for 3ds Max that helps you smooth out sharp corners on your models with just a few clicks. You can choose from several innovative modes, such as creating arcs between two edges, one edge, or even through three points you select. It is capable of automatically determining the optimal radius and number of segments to achieve a smooth appearance.
Beyond smoothing, RoundVerts adjusts vertex density, reducing or increasing the number of vertices to balance visual fidelity and polygon count. This handy software allows you to input parameters directly—such as the number of vertices and radius—to achieve consistent, repeatable results. RoundVerts is fully Compatible with 3ds Max versions 9 through 2025 (64-bit).
Key Features:
- Easy Vertex Rounding: RoundVerts allows you to effortlessly round selected vertices in LightWave Modeler with just a few clicks, reducing the need for manual adjustments.
- Full Control Over Roundness: Adjust the amount of roundness using a single control slider. It’s ideal for quickly iterating between sharp edges and fully softened corners.
- Interactive Previews: Get real-time visual feedback while tweaking settings so you can fine-tune the result before committing changes.
- Edge Loop Awareness: The tool intelligently respects surrounding geometry and edge flow, making it perfect for refining both hard and soft surfaces.
- Quick Workflow Integration: RoundVerts fits seamlessly into your existing modeling pipeline, allowing you to work faster without compromising mesh quality.
- Non-Destructive Flexibility: Since you control the exact influence and application area, RoundVerts helps preserve model integrity while improving aesthetics.
- Lightweight & Efficient: It’s a tiny plugin that packs a punch—optimized for speed and low system resource usage.
In short, RoundVerts delivers a fast, precise method to clean up and enhance polygon geometry—ideal for creating smoother, optimised meshes in 3ds Max.